Riot Games Develops Practice Tool


Early in 2016, Riot Games informed the public that a “sandbox mode” was not something that the company had been working on creating for their revolutionary PC video game League of Legends, and many people were upset. In League of Legends, a single game can take up to over an hour to complete, meaning that once you are locked in to a competition, you’ll be spending a significant amount of time in it. The game allows you to choose from a very large number of characters, known as champions, to utilize and each of them have different skill-sets and attributes that are stronger than others, so it’s somewhat difficult to get accustomed to mastering several champions seeing as you’ll be investing a heavy chunk of time just getting acquainted with them. Also, there are several factors that play in to a League of Legends match, therefore it will surely take many games to learn each champions’ true strengths and the best way to manage them. It isn’t very easy to practice various combinations and test different strategies in-game without a sort of “free mode” that allows you to experiment thoroughly.

Fortunately, Riot Games announced today that it has begun developing such a mode, which has come to be referred to as “Practice Tool”. In this sandbox-type mode, players will have access to an unlimited supply of gold, level locking, the ability to freeze minions, as well as instant cool-down resets. Seeing as the project is still in its infant stage, as far as the public can tell so far that is, there are sure to be a number of additional features that will enable players to become familiar with champions they haven’t used before. This mode isn’t just helpful for professionals, but to all competitors, even those who casually game.

In the post the organization released regarding the announcement of the Practice Tool, they had this to say:

Our initial approach with a practice tool is going to be low-scope, simple, and straightforward—close to a punching bag and weights for practicing execution. We are doing our best to make this tool inclusive to people at every level. Everyone from Bronze to Challenger should see value in a single-player training mode to practice mechanics and map movement, but we’re currently not looking to develop a multiplayer training tool for organized team drills or pro-play specifically. Once we get the first version out, we’ll pay close attention to see if we missed anything in terms of how to become better by yourself.



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